Modeled childhood bedroom from reference images, applied textures using substance painter, and combined
natural and artificial light sources to create renders.
Cloth Simulation
Created shirt, pants, and a scarf pattern in Marvelous Designer and developed a cloth simulation using wind and character movement.
Uses the Andy Rig: https://www.highend3d.com/maya/downloads/character-rigs/c/the-andy-rig-for-maya
Lego Minifigure Self Portrait
Modeled from reference images, applied original textures, developed a skeletal rig with weight painting, as
well as posing and lighting for the final renders.
Walk Cycle
Demonstrates a normal bipedal walk cycle from front, side, and perspective views. Uses the Ultimate Bony Rig
created by Ugur Ulvi Yetiskin.
Robot Animation
Modeled, rigged, and animated a quadruped robot based off of the Boston Dynamics Spot robot.
Used Maya, Adobe After Effects, and Adobe Premiere Pro to assemble the project.
Flour Sack Animation
Demonstrates weight, anticipation, and secondary action. Uses the Flour Sack Rig created by Belal Ballout.