Walt Disney Imagineering Software Development Intern
Developed and maintained a software application that realizes a complete hardware-in-the-loop system
simulation for both ride and show aspects of an attraction to improve the overall attraction creation process
Designed and implemented showw control specific connectors to emulate IO network interfaces
Participated as an active team member working with others in an Agile software development environment
Nickelodeon Animation Technology Intern
Authored a new shipment tool to audit the contents of file deliveries
Wrote 4 tools for a web platform using a JSON React front end, a Django backend,
and python API calls to the Shotgrid production tracking system
Collaborated with the original architect of the web platform to help evolve the platform from a one-developer
system to a multi-developer system
Wrote supporting documentation to help onboard new developers who may add tools to the platform
Helped monitor jobs on a Deadline Render Farm and answer questions if a job failed
Attended weekly pipeline meetings with several active production teams
Attended and led internal training sessions and code reviews
Administered accounts for users to access files for various production teams